Who Are “The Remnants” in Fallout Season 2? Enclave Clues Explained

Fallout Season 2’s “Remnants” Explained: Liberty Prime Alpha, Enclave Echoes, and What It Means Next

Spoiler warning: This post discusses the Fallout Season 2 finale (Episode 8), including the post-credits scene.

If you finished Fallout Season 2 and froze when you heard the words “the remnants,” you’re not alone. The phrase sounds like it should be a faction—maybe survivors of the Enclave, maybe a hidden New Vegas group, maybe a new cult of pre-war loyalists.

But Season 2 pulls a classic Fallout move: it uses one loaded word to point at old-world power… and the new war everyone’s about to fight over it.

Quick answer: “The Remnants” aren’t a new faction of people

In Fallout Season 2, “the remnants” are documents—a recovered piece of pre-war military-industrial history. In the finale’s post-credits scene, the Brotherhood’s scribe Dane brings Elder Quintus the “remnants” he requested… and they turn out to be schematics/blueprints for Liberty Prime Alpha.

That one reveal reframes the whole term. “Remnants” here means remnants of the old world: weapons designs, lost programs, and the kind of tech that can tip the balance of power for whoever controls it.

What happens in the post-credits scene (and why it matters)

The post-credits scene returns to the Brotherhood after several episodes away. Dane meets with Elder Quintus and delivers what Quintus demanded: “the remnants.” When Dane asks what they are, Quintus pivots into a chilling “new era” speech—less “protector order,” more “warlord with a mission.”

Then the camera reveals what’s on the table: Liberty Prime Alpha plans.

The key storytelling move is simple but huge: Season 2 doesn’t just tease “bigger fights.” It teases a specific kind of fight—one where an ideology-backed faction (the Brotherhood) tries to become an unstoppable superpower by resurrecting pre-war weapons systems.

A quick refresher video

If you want to rewatch the show’s “bigger war is coming” vibe, the official trailer is packed with the season’s central ingredients: competing factions, New Vegas power plays, and the sense that everyone’s chasing the same kind of leverage.

Liberty Prime Alpha: what it is (and why Fallout fans immediately panicked)

In the games, Liberty Prime is the kind of Fallout satire that works because it’s played completely straight: an enormous U.S. military robot built as a propaganda-drenched superweapon, designed to crush “the enemy,” loudly broadcast patriotism, and reduce battlefields to rubble.

Season 2’s post-credits scene makes two points at once:

  • The Brotherhood now has the idea. They’re no longer just hoarding armor and rifles—they’re reaching for nation-shaping superweapons.
  • The Wasteland is about to re-enter an arms race. Whoever controls “old world remnants” can rewrite the map.

Even the wording is telling. “Alpha” implies an early prototype, a foundational iteration—the kind of thing that might be unfinished, unstable, or modified for a new era.

Why “remnants” is a perfect (and sneaky) word choice

Fallout loves double meanings. “Remnants” sounds like survivors. It sounds like a hidden cell. It sounds like a faction.

But Fallout’s most dangerous “remnants” are often not people—they’re systems:

  • Weapons programs that outlived the country that built them
  • Corporate strategies still running on autopilot
  • Ideologies preserved in machines, code, and command structures

So when Quintus asks for “the remnants,” he’s asking for the ghost of pre-war American power—something he can weaponize to make the Brotherhood “the only future that counts.”

Enclave clues explained: why Liberty Prime talk immediately circles back to cold fusion

The “Remnants” reveal gets even more interesting when you connect it to the show’s other mega-thread: power. Not political power—literal energy.

Season 1 already established that the Enclave still exists (at least as a functioning organization with serious resources) through Dr. Siggi Wilzig and the Enclave facility shown early in the series. Wilzig’s arc is tied to a technology MacGuffin that the show treats as world-changing: cold fusion.

Season 2 then doubles down on the obvious question: if someone can reliably generate near-limitless energy, what happens when that power meets:

  • a faction obsessed with military superiority (Brotherhood)
  • pre-war superweapon designs (Liberty Prime Alpha)
  • a collapsing political map (New Vegas + regional powers)

This is the connective tissue behind all the “Enclave clues” chatter. In Fallout stories, the Enclave and Brotherhood aren’t just rivals—they’re competing answers to the same question: who inherits America’s dead machinery?

And Liberty Prime is historically tied to that exact conflict. In the games, Liberty Prime becomes a decisive battlefield tool—meaning that, thematically, it’s the kind of “remnant” that exists to escalate wars, not end them.

A second video that became unexpectedly relevant

This “Brain on a Roomba in Vault 31” video was originally promo fun, but it highlights something important about the show’s worldview: the apocalypse didn’t erase the old order—it scattered it into bizarre, durable fragments. That’s the heart of why “remnants” (people or paper) are always dangerous in Fallout.

Are these the Enclave Remnants from Fallout: New Vegas?

This is where the wording gets confusing in the best way.

In Fallout: New Vegas, “Enclave Remnants” is an established term for a small group of aging former Enclave members living in the Mojave—veterans of a defeated regime trying to survive in a world that moved on. That’s a very specific thing: people, with history, guilt, and (sometimes) one last fight left in them.

In the TV show, Season 2 uses “remnants” differently: it’s a label for salvaged pre-war material—specifically, Liberty Prime Alpha schematics.

So if you’re asking “Who are the Remnants?” like it’s a group… you’re thinking in New Vegas terms, and that’s understandable. The show is set up perfectly for that association—especially because it keeps pulling the story toward New Vegas and its legacy factions.

The big takeaway: Season 2’s “remnants” are not confirmed to be the Enclave Remnants faction from the game. But the writers clearly know how that word lands with Fallout fans, and they chose it anyway.

What Reddit Theories Say About the Remnants

One reason the “remnants” moment hit so hard is that it’s the kind of reveal that instantly forks into a dozen predictions:

  • Will Quintus try to reclaim the cold fusion tech to power Liberty Prime Alpha?
  • Is Liberty Prime Alpha an original prototype, or a blueprint that gets modified in the Wasteland?
  • Does the show use “remnants” as a bridge-word—hinting at Enclave Remnants appearing later?
  • Is the Brotherhood becoming the “big bad,” or just another contender in a multi-faction war?

Reddit’s best reads here aren’t just “what happened.” They’re about power logic: if the Wasteland now has cold fusion-level energy floating around, then superweapons stop being museum pieces and start becoming plausible again.

FAQ

Is “The Remnants” a real faction in Fallout Season 2?

Not in the way the name suggests. In the Season 2 finale’s post-credits scene, “the remnants” are documents that reveal Liberty Prime Alpha blueprints—not a newly introduced faction of people.

Is the Enclave connected to “the remnants” reveal?

Indirectly, yes—through Fallout’s bigger pattern: the Enclave and the Brotherhood are both obsessed with inheriting pre-war power. Season 1 establishes the Enclave’s presence and ties major plot momentum to cold fusion. Season 2 ends by teasing a superweapon blueprint that would logically require massive energy to deploy at scale.

Does this confirm Liberty Prime will appear in Season 3?

It strongly suggests the Brotherhood intends to build Liberty Prime Alpha (or attempt to). But a tease is not confirmation of a fully operational robot—Fallout stories love showing how “perfect plans” fall apart once the Wasteland gets involved.

Are the Enclave Remnants from Fallout: New Vegas in the show?

Season 2’s “remnants” wording overlaps with New Vegas lore, but it does not confirm the appearance of the Enclave Remnants characters from the game. It’s still a very plausible future adaptation beat, though, given the setting and how the show plays with legacy factions.